π Buying Magic Items
Resources: Requires at least one workweek and 100 gp in expenses. Spending more time and money increases chance of finding high-quality items.
Resolution: Make Charisma (Persuasion) check with +1 bonus per additional workweek and +1 per additional 100 gp spent (max +10). Apply -10 penalty for low magic campaigns or +10 bonus for high magic campaigns.
Items Acquired by Check Total
| Check Total | Items Acquired |
|---|---|
| 1β5 | Roll 1d6 times on Magic Item Table A |
| 6β10 | Roll 1d4 times on Magic Item Table B |
| 11β15 | Roll 1d4 times on Magic Item Table C |
| 16β20 | Roll 1d4 times on Magic Item Table D |
| 21β25 | Roll 1d4 times on Magic Item Table E |
| 26β30 | Roll 1d4 times on Magic Item Table F |
| 31β35 | Roll 1d4 times on Magic Item Table G |
| 36β40 | Roll 1d4 times on Magic Item Table H |
| 41+ | Roll 1d4 times on Magic Item Table I |
Magic Item Purchase Complications
| d12 | Complication |
|---|---|
| 1 | The item is a fake, planted by an enemy.* |
| 2 | The item is stolen by the party's enemies.* |
| 3 | The item is cursed by a god. |
| 4 | The item's original owner will kill to reclaim it; the party's enemies spread news of its sale.* |
| 5 | The item is at the center of a dark prophecy. |
| 6 | The seller is murdered before the sale.* |
| 7 | The seller is a devil looking to make a bargain. |
| 8 | The item is the key to freeing an evil entity. |
| 9 | A third party bids on the item, doubling its price.* |
| 10 | The item is an enslaved, intelligent entity. |
| 11 | The item is tied to a cult. |
| 12 | The party's enemies spread rumors that the item is an artifact of evil.* |
*Might involve a rival
π° Selling Magic Items
Resources: One workweek and 25 gp to spread word of the sale. One item at a time.
Resolution: Make Charisma (Persuasion) check to determine offer received.
Magic Item Base Prices
| Rarity | Base Price* |
|---|---|
| Common | 100 gp |
| Uncommon | 400 gp |
| Rare | 4,000 gp |
| Very rare | 40,000 gp |
| Legendary | 200,000 gp |
*Halved for a consumable item like a potion or scroll
Magic Item Offer
| Check Total | Offer |
|---|---|
| 1β10 | 50% of base price |
| 11β20 | 100% of base price |
| 21+ | 150% of base price |
Magic Item Sale Complications
| d6 | Complication |
|---|---|
| 1 | Your enemy secretly arranges to buy the item to use it against you.* |
| 2 | A thieves' guild, alerted to the sale, attempts to steal your item.* |
| 3 | A foe circulates rumors that your item is a fake.* |
| 4 | A sorcerer claims your item as a birthright and demands you hand it over. |
| 5 | Your item's previous owner, or surviving allies of the owner, vow to retake the item by force. |
| 6 | The buyer is murdered before the sale is finalized.* |
*Might involve a rival
π Magic Item Price Reference
Asking Prices (When Buying)
| Rarity | Asking Price* |
|---|---|
| Common | (1d6 + 1) Γ 10 gp |
| Uncommon | 1d6 Γ 100 gp |
| Rare | 2d10 Γ 1,000 gp |
| Very rare | (1d4 + 1) Γ 10,000 gp |
| Legendary | 2d6 Γ 25,000 gp |
*Halved for a consumable item like a potion or scroll
π‘ Price Negotiation: Asking prices are starting points. Buyers may negotiate down, and sellers may inflate prices for rare items. Charisma checks and roleplay can affect final prices.
Price Examples
Common Items
- Asking: 20-70 gp average
- Selling base: 100 gp
- Typical deal: 50-150 gp
Rare Items
- Asking: 2,000-20,000 gp
- Selling base: 4,000 gp
- Typical deal: 2,000-6,000 gp