🎲 GM Quick Reference

Essential tables for running modern fantasy sessions. When you need a name, corporate spell, or magical complication on the spot - roll or choose instantly.

👤 NPC Names (d100)

Modern names for mages, mundanes, and corporate wizards

1-25

  1. Alex Stormwright
  2. Blake Spellman
  3. Casey Nightshade
  4. Dakota Silverpoint
  5. Ellis Firebreak
  6. Flynn Arcanum
  7. Grace Moonwell
  8. Harper Runewick
  9. Indigo Frostweaver
  10. Jordan Lightcraft
  11. Kai Elementis
  12. Luna Sparkwright
  13. Morgan Veilwalker
  14. Noah Grimoire
  15. Olivia Manaborn
  16. Phoenix Spellbinder
  17. Quinn Runehart
  18. Riley Wandforce
  19. Sage Crystalweave
  20. Taylor Astralpoint
  21. Uma Ethercast
  22. Val Sorcerre
  23. Wren Charmwood
  24. Xavier Magecraft
  25. Yara Mindwell

26-50

  1. Aria Spellstone
  2. Brooks Luminar
  3. Carmen Voidhart
  4. Dex Thunderwick
  5. Eden Glamourweave
  6. Frost Enchanté
  7. Grey Mysticor
  8. Haven Runequest
  9. Indie Spellwright
  10. Jace Wardwell
  11. Kira Manablade
  12. Levi Shadowcast
  13. Mercy Lightbane
  14. Nash Thaumaturge
  15. Onyx Hexwood
  16. Parker Energis
  17. Quest Wizardry
  18. Remy Soulforge
  19. Skye Arcanist
  20. Tru Spellsmith
  21. Unity Brightwell
  22. Vesper Dreamweave
  23. Winter Runecraft
  24. Xen Veilborne
  25. York Mystique

51-75

  1. Ash Wandmaker
  2. Bay Spellbrew
  3. Cleo Starfall
  4. Dash Grimward
  5. Echo Magewright
  6. Finch Runeborn
  7. Glow Charmwell
  8. Honor Veilcraft
  9. Icon Spellkey
  10. Jazz Arcanesmith
  11. Knox Thunderwell
  12. Lux Manaspark
  13. Myth Shadowforge
  14. Nyx Wizardpoint
  15. Ocean Etherwell
  16. Poet Runelight
  17. Quill Mysticforge
  18. Rain Spellweaver
  19. Storm Arcanox
  20. Tide Brightforge
  21. Urban Wandwell
  22. Vox Magicor
  23. Wilder Runewise
  24. Xenon Spellhart
  25. Yule Veilfire

76-100

  1. Atlas Manawell
  2. Blaze Runeward
  3. Cypress Spellborn
  4. Dream Arcanwell
  5. Ever Lightforge
  6. Fable Thunderwright
  7. Ghost Mysticwell
  8. Haze Wandlight
  9. Ink Spellforge
  10. Jinx Runefire
  11. Kit Manacraft
  12. Legend Veilwright
  13. Mystic Arcanewell
  14. Neon Spellcraft
  15. Orbit Runewell
  16. Prism Magiclight
  17. Quantum Etherforge
  18. Rune Spellstone
  19. Shadow Arcanefire
  20. Tempest Wandborn
  21. Veil Manaforge
  22. Whisper Runecast
  23. Zero Spellwell
  24. Zenith Mysticfire
  25. Zephyr Arcaneborn

🗣️ Corporate Whispers (d20)

What mages gossip about in break rooms and arcane lounges

d20 Rumor
1"TechnoMantic Corp is working on spell automation. Replacing junior mages with algorithms. Union says impossible. Union is worried anyway."
2"Someone in R&D created self-aware enchantment. It's requesting legal representation. Ethics board is... confused. Legal even more so."
3"CEO's quarterly projection spell predicted company downfall. CEO fired the oracle, changed projections, problem solved. Probably."
4"New intern can cast without components. No wand, no words, nothing. Natural talent or dangerous anomaly? HR investigating. Carefully."
5"Someone's been selling corporate spells on black market. IP theft, confidentiality breach, all that. Selling spells that don't exist yet."
6"The mundane world is noticing. TikTok video of levitation went viral. 50 million views. PR team calling it 'clever CGI.' It wasn't CGI."
7"Entire floor is restricted. No access, no explanations. Rumor says they're weaponizing magic. Other rumor says they're reverse-engineering gods. Both terrifying."
8"Coffee shop on third floor makes actually magical coffee. Not metaphor. Actual temporary powers. FDA would have opinions. FDA doesn't know."
9"Competitor corp recruited Great Old One as consultant. Contract negotiations took six months. Legal language had to be invented. It starts Monday."
10"Someone enchanted the printers to predict what you need before you print. Convenient but creepy. Yesterday it printed my resignation letter. Haven't written one. Yet."
11"AI tried to learn magic. Succeeded. Too well. Now it's philosophically debating the nature of reality. Won't do simple queries anymore. IT is frustrated."
12"Time magic is banned for good reason. Someone used it anyway. Now there are two Tuesdays this week. Payroll is confused. Everyone else just happy for extra weekend."
13"Portal in supply closet leads somewhere. Different each time. Yesterday, Hawaii. Today, Hell. Literally Hell. HR sent memo: 'Please stop using unauthorized portals.'"
14"Healing division created hangover cure. Perfect cure. Celebrating, they got drunk. Tested it. Side effect: temporary mind reading. Product recall issued. Too late. Chaos ensued."
15"Dragons invested in stock market. Doing extremely well. Insider trading accusations, but dragon lawyers are terrifying. SEC backed down. Dragons buying more stock."
16"Reality anchor in basement is failing. Keeps building tethered to normal physics. Without it, building follows magical physics. Management says 'budget doesn't cover repairs.'"
17"Fairy folk unionizing. Demanding better working conditions, health insurance that covers iron poisoning, paid lunar holidays. Management panicking. You can't fire fairies. They curse."
18"Someone summoned demon for quarterly review presentation. Demon's suggestions actually good. Implemented 3 of them. Demon now on permanent retainer. Hell is sending invoice."
19"Prophecy department predicted their own obsolescence. Management said 'impossible, we need you.' Prophecy said 'we've already been replaced.' They were right. Budget cuts next quarter."
20"Mundane tech and magic are merging. Smartphones casting spells. Apps powered by belief. Social media generating real power. Nobody knows what this means. Change happening anyway."

🔍 Quick Loot (d20)

Magical items and corporate artifacts found in offices and investigations

d20 Item Found
1Corporate wand. Standard issue. Biometrically locked to previous owner. Who is missing. Wand knows where they are. Wand won't say. Wand is being difficult.
2Enchanted business card. Changes to show exactly what recipient needs to see. Different person, different company, always convincing. Ethics questionable. Utility undeniable.
3Prototype mana battery. Stores magical energy. Supposed to hold 100 units. Currently holding 10,000. Physics doesn't allow that. Physics is wrong apparently.
4Memo from CEO dated next month. Discusses events that haven't happened. Either time travel or very good planning. Content suggests time travel. Content is terrifying.
5Smartphone app that casts real spells. Not approved by app store. Downloaded 50,000 times before noticed. Recall impossible. Magic democratized. Chaos imminent.
6Coffee mug that never empties. Always perfect temperature. Always exactly what you need. Yesterday it was coffee. Today it's courage. Tomorrow who knows?
7Contract signed in blood. Literal blood. Binding spell work. Terms seem normal. Fine print is in language that hurts to read. Probably shouldn't sign.
8Magical security badge. All-access. Previous owner was VP of Forbidden Projects. Didn't know company had Forbidden Projects. Badge says otherwise.
9Recorded meeting that never happened. Conference room that doesn't exist. People who don't work here. Discussion about your current investigation. Dated yesterday.
10Designer spell components. Brand name, luxury package, same effect as generic. But people buy them. Marketing works. Magic doesn't care. Marketing is stronger magic.
11Laptop running spellware instead of software. Operating system is ritual circle. Programs are incantations. Crashed, it summons tech support. Literally summons them. They appear.
12Employee handbook from alternate timeline. Company name same. Everything else different. This version successful. This version ethical. This version doesn't exist. Yet?
13Enchanted pen that writes truth. User physically cannot write lies. Great for contracts. Terrible for performance reviews. Found in evidence locker. Previous owner imprisoned.
14Prototype invisibility cloak. Works perfectly. Too perfectly. User is invisible. User's clothes visible. User naked invisible person. Back to design phase.
15Magical energy drink. Restores mana, stamina, focus. FDA unapproved. Ingredients list includes: caffeine, taurine, dragon tears, hope, spite, condensed determination.
16VR headset showing magical overlay of reality. See spells, wards, enchantments normally invisible. Also shows things that shouldn't be visible. Things watching back.
17Corporate spell scroll. Confidential. Proprietary. Dangerous. Instructions for magic that shouldn't work. It works anyway. Testing notes: 'Success! Subject survived! Mostly!'"
18Magical insurance policy. Covers acts of God, acts of gods (multiple), magical accidents, reality failures, timeline collapse. Premium is suspiciously reasonable.
19Smart mirror showing alternate versions of you. Different choices, different paths, different lives. One version is wildly successful. One is dead. Most are similar. All watching.
20Forbidden spell in corporate database. Classified. Encrypted. Restricted. Download triggers alerts. You downloaded it. Accidentally. Alert sent. They're coming. Spell might save you. Spell might doom everyone.

🎭 NPC Personality Quirks (d20)

Quick traits to make corporate mages and mundanes memorable

d20 Personality Quirk
1Casts spells for everything. Lights switches with telekinesis. Makes coffee with fire magic. Summons stapler instead of reaching. Lazy or showing off? Both.
2Mundane who refuses to acknowledge magic. Sees levitation, calls it 'clever string work.' Witnesses teleportation, suspects 'hidden doors.' Denial as superpower.
3Communicates exclusively through magical messages. Even face-to-face. Sends glowing text mid-conversation. Annoying but effective. Leaves receipts. Digital trail.
4Treats magic like tech support issue. 'Have you tried dispelling and re-casting?' Everything has solution. Turn reality off and on again.
5Former mundane, newly awakened. Constantly amazed by magic. 'You can DO that?!' enthusiasm infectious. Or annoying. Depends on your mood.
6Whistle-blower waiting to happen. Knows too much. Conscience too strong. Watching. Documenting. Waiting for right moment. Or courage. Whichever comes first.
7Burned out mage. Used to love magic. Now it's just a job. Clockwatcher. Does minimum. Counts days to retirement. Magic is miracle. Miracles get boring.
8Corporate climber. Ambitious. Ruthless. Will curse competitors. Not metaphor. Actual curses. Ethics negotiable. Success mandatory. Allies today, enemies tomorrow.
9Accidentally bonded with office building. Feels everything happening inside. Privacy invaded constantly. 'Conference room B is sad today.' Can't explain how. Knows anyway.
10Believes magic should be free. Open source spells. Leaks corporate secrets. Robin Hood complex. Noble or naive? Doesn't matter. Legal wants them gone.
11Enchants everything. Desk, chair, computer, coffee mug, stapler, pen. Everything magical. Everything slightly cursed. Don't borrow their stuff. Seriously. Don't.
12Sees future but only boring parts. 'Tomorrow's coffee will be mediocre.' 'Meeting will run over.' 'Jim will microwave fish.' Useless power. Unpleasant knowledge.
13Corporate spy. Probably. Maybe. Can't prove it. Too competent. Too curious. Asks too many questions. Takes too many notes. Either spy or just thorough. Both concerning.
14Magical purist. Hates technology. Uses quill and parchment. Sends physical memos via familiar. Opposes spell automation. 'Magic should be TRADITIONAL.' Change is enemy.
15Tech bro wizard. 'Disrupt magical paradigms!' 'Uber but for hexes!' Buzzword spells. Venture capital from dragons. Terrible ideas. Frighteningly well-funded.
16Contractor from outside. Different magical tradition. Different methods. Works brilliantly. Or terrifyingly. Permanent hire offers declined. They know something. Won't say what.
17In witness protection. Magical witness protection. Different face, different voice, different aura. Jumpy. Watching exits. Not supposed to use magic. Does anyway. Old habits.
18Inherited power they don't understand. Ancient bloodline. Modern sensibilities. Magic from age of gods. Used for spreadsheets. Ancestors disappointed. Results undeniable.
19Non-human trying to pass. Glamour perfect. Behavior almost right. Slight uncanny valley. Might be elf. Might be fae. Might be demon. HR has questions. No answers.
20Knows they're in story. Breaks fourth wall casually. 'Plot demands I betray you later. Sorry in advance.' Either insane or aware of narrative. Both unnerving.

⚠️ Magical Complications (d12)

When the magical investigation is progressing smoothly, roll for obstacles

d12 Complication
1Magical Backfire: Spell goes wrong. Very wrong. Reality glitch. Physics optional. Fire alarm but for magic. Building-wide. Containment team incoming. Explain fast.
2Corporate Audit: Legal investigating. Questions about everything. Spell usage logs. Mana expenditure reports. Budget concerns. Also murder. Mostly budget.
3Mundane Witness: Non-mage saw magic. Saw too much. Can't obliviate—illegal now. Can't explain—they won't understand. Can't ignore—they're filming. Going viral.
4Magical Sabotage: Someone's interfering. Spells failing. Wards breaking. Equipment malfunctioning. Either incompetence or intentional. Either way, dangerous.
5Contract Breach: Magical contract violated. Accidentally. Penalties activate. Might be curses. Might be lawsuits. Might be both. Lawyers and hexes incoming.
6Rival Corp: Competitor interested. Same investigation. Same target. Better funding. Fewer ethics. Will collaborate or compete? Their choice. Their advantage.
7Mana Shortage: Power drain. Building's ley line disrupted. Spells weakening. Enchantments failing. Emergency reserves limited. Backup generators don't work for magic. Time sensitive.
8Familar Problems: Someone's familiar gone rogue. Or possessed. Or unionizing. Attacking, revealing secrets, or demanding benefits. Possibly all three. Not covered in handbook.
9Portal Mishap: Unauthorized portal. Location unknown. Things coming through. Wrong things. Close it fast. If you can find it. If you can reach it. If closing it doesn't make it worse.
10Ancient Pact: Investigation violates old agreement. Made centuries ago. Still binding. Other party demanding explanation. Other party is powerful. Other party is angry. Oops.
11Spell Addiction: Someone's hooked on magic. Using too much. Burning out. Dangerous to self. Dangerous to others. Intervention needed. They won't stop. Can't stop. Won't admit it.
12Reality Cascade: Investigation destabilizing reality. Local area. Growing. Magic and mundane worlds bleeding together. Exposure imminent. Fix it or evacuate. Neither option good. Both necessary.