🎲 GM Quick Reference
Essential tables for running modern fantasy sessions. When you need a name, corporate spell, or magical complication on the spot - roll or choose instantly.
👤 NPC Names (d100)
Modern names for mages, mundanes, and corporate wizards
1-25
- Alex Stormwright
- Blake Spellman
- Casey Nightshade
- Dakota Silverpoint
- Ellis Firebreak
- Flynn Arcanum
- Grace Moonwell
- Harper Runewick
- Indigo Frostweaver
- Jordan Lightcraft
- Kai Elementis
- Luna Sparkwright
- Morgan Veilwalker
- Noah Grimoire
- Olivia Manaborn
- Phoenix Spellbinder
- Quinn Runehart
- Riley Wandforce
- Sage Crystalweave
- Taylor Astralpoint
- Uma Ethercast
- Val Sorcerre
- Wren Charmwood
- Xavier Magecraft
- Yara Mindwell
26-50
- Aria Spellstone
- Brooks Luminar
- Carmen Voidhart
- Dex Thunderwick
- Eden Glamourweave
- Frost Enchanté
- Grey Mysticor
- Haven Runequest
- Indie Spellwright
- Jace Wardwell
- Kira Manablade
- Levi Shadowcast
- Mercy Lightbane
- Nash Thaumaturge
- Onyx Hexwood
- Parker Energis
- Quest Wizardry
- Remy Soulforge
- Skye Arcanist
- Tru Spellsmith
- Unity Brightwell
- Vesper Dreamweave
- Winter Runecraft
- Xen Veilborne
- York Mystique
51-75
- Ash Wandmaker
- Bay Spellbrew
- Cleo Starfall
- Dash Grimward
- Echo Magewright
- Finch Runeborn
- Glow Charmwell
- Honor Veilcraft
- Icon Spellkey
- Jazz Arcanesmith
- Knox Thunderwell
- Lux Manaspark
- Myth Shadowforge
- Nyx Wizardpoint
- Ocean Etherwell
- Poet Runelight
- Quill Mysticforge
- Rain Spellweaver
- Storm Arcanox
- Tide Brightforge
- Urban Wandwell
- Vox Magicor
- Wilder Runewise
- Xenon Spellhart
- Yule Veilfire
76-100
- Atlas Manawell
- Blaze Runeward
- Cypress Spellborn
- Dream Arcanwell
- Ever Lightforge
- Fable Thunderwright
- Ghost Mysticwell
- Haze Wandlight
- Ink Spellforge
- Jinx Runefire
- Kit Manacraft
- Legend Veilwright
- Mystic Arcanewell
- Neon Spellcraft
- Orbit Runewell
- Prism Magiclight
- Quantum Etherforge
- Rune Spellstone
- Shadow Arcanefire
- Tempest Wandborn
- Veil Manaforge
- Whisper Runecast
- Zero Spellwell
- Zenith Mysticfire
- Zephyr Arcaneborn
🗣️ Corporate Whispers (d20)
What mages gossip about in break rooms and arcane lounges
| d20 | Rumor |
|---|---|
| 1 | "TechnoMantic Corp is working on spell automation. Replacing junior mages with algorithms. Union says impossible. Union is worried anyway." |
| 2 | "Someone in R&D created self-aware enchantment. It's requesting legal representation. Ethics board is... confused. Legal even more so." |
| 3 | "CEO's quarterly projection spell predicted company downfall. CEO fired the oracle, changed projections, problem solved. Probably." |
| 4 | "New intern can cast without components. No wand, no words, nothing. Natural talent or dangerous anomaly? HR investigating. Carefully." |
| 5 | "Someone's been selling corporate spells on black market. IP theft, confidentiality breach, all that. Selling spells that don't exist yet." |
| 6 | "The mundane world is noticing. TikTok video of levitation went viral. 50 million views. PR team calling it 'clever CGI.' It wasn't CGI." |
| 7 | "Entire floor is restricted. No access, no explanations. Rumor says they're weaponizing magic. Other rumor says they're reverse-engineering gods. Both terrifying." |
| 8 | "Coffee shop on third floor makes actually magical coffee. Not metaphor. Actual temporary powers. FDA would have opinions. FDA doesn't know." |
| 9 | "Competitor corp recruited Great Old One as consultant. Contract negotiations took six months. Legal language had to be invented. It starts Monday." |
| 10 | "Someone enchanted the printers to predict what you need before you print. Convenient but creepy. Yesterday it printed my resignation letter. Haven't written one. Yet." |
| 11 | "AI tried to learn magic. Succeeded. Too well. Now it's philosophically debating the nature of reality. Won't do simple queries anymore. IT is frustrated." |
| 12 | "Time magic is banned for good reason. Someone used it anyway. Now there are two Tuesdays this week. Payroll is confused. Everyone else just happy for extra weekend." |
| 13 | "Portal in supply closet leads somewhere. Different each time. Yesterday, Hawaii. Today, Hell. Literally Hell. HR sent memo: 'Please stop using unauthorized portals.'" |
| 14 | "Healing division created hangover cure. Perfect cure. Celebrating, they got drunk. Tested it. Side effect: temporary mind reading. Product recall issued. Too late. Chaos ensued." |
| 15 | "Dragons invested in stock market. Doing extremely well. Insider trading accusations, but dragon lawyers are terrifying. SEC backed down. Dragons buying more stock." |
| 16 | "Reality anchor in basement is failing. Keeps building tethered to normal physics. Without it, building follows magical physics. Management says 'budget doesn't cover repairs.'" |
| 17 | "Fairy folk unionizing. Demanding better working conditions, health insurance that covers iron poisoning, paid lunar holidays. Management panicking. You can't fire fairies. They curse." |
| 18 | "Someone summoned demon for quarterly review presentation. Demon's suggestions actually good. Implemented 3 of them. Demon now on permanent retainer. Hell is sending invoice." |
| 19 | "Prophecy department predicted their own obsolescence. Management said 'impossible, we need you.' Prophecy said 'we've already been replaced.' They were right. Budget cuts next quarter." |
| 20 | "Mundane tech and magic are merging. Smartphones casting spells. Apps powered by belief. Social media generating real power. Nobody knows what this means. Change happening anyway." |
🔍 Quick Loot (d20)
Magical items and corporate artifacts found in offices and investigations
| d20 | Item Found |
|---|---|
| 1 | Corporate wand. Standard issue. Biometrically locked to previous owner. Who is missing. Wand knows where they are. Wand won't say. Wand is being difficult. |
| 2 | Enchanted business card. Changes to show exactly what recipient needs to see. Different person, different company, always convincing. Ethics questionable. Utility undeniable. |
| 3 | Prototype mana battery. Stores magical energy. Supposed to hold 100 units. Currently holding 10,000. Physics doesn't allow that. Physics is wrong apparently. |
| 4 | Memo from CEO dated next month. Discusses events that haven't happened. Either time travel or very good planning. Content suggests time travel. Content is terrifying. |
| 5 | Smartphone app that casts real spells. Not approved by app store. Downloaded 50,000 times before noticed. Recall impossible. Magic democratized. Chaos imminent. |
| 6 | Coffee mug that never empties. Always perfect temperature. Always exactly what you need. Yesterday it was coffee. Today it's courage. Tomorrow who knows? |
| 7 | Contract signed in blood. Literal blood. Binding spell work. Terms seem normal. Fine print is in language that hurts to read. Probably shouldn't sign. |
| 8 | Magical security badge. All-access. Previous owner was VP of Forbidden Projects. Didn't know company had Forbidden Projects. Badge says otherwise. |
| 9 | Recorded meeting that never happened. Conference room that doesn't exist. People who don't work here. Discussion about your current investigation. Dated yesterday. |
| 10 | Designer spell components. Brand name, luxury package, same effect as generic. But people buy them. Marketing works. Magic doesn't care. Marketing is stronger magic. |
| 11 | Laptop running spellware instead of software. Operating system is ritual circle. Programs are incantations. Crashed, it summons tech support. Literally summons them. They appear. |
| 12 | Employee handbook from alternate timeline. Company name same. Everything else different. This version successful. This version ethical. This version doesn't exist. Yet? |
| 13 | Enchanted pen that writes truth. User physically cannot write lies. Great for contracts. Terrible for performance reviews. Found in evidence locker. Previous owner imprisoned. |
| 14 | Prototype invisibility cloak. Works perfectly. Too perfectly. User is invisible. User's clothes visible. User naked invisible person. Back to design phase. |
| 15 | Magical energy drink. Restores mana, stamina, focus. FDA unapproved. Ingredients list includes: caffeine, taurine, dragon tears, hope, spite, condensed determination. |
| 16 | VR headset showing magical overlay of reality. See spells, wards, enchantments normally invisible. Also shows things that shouldn't be visible. Things watching back. |
| 17 | Corporate spell scroll. Confidential. Proprietary. Dangerous. Instructions for magic that shouldn't work. It works anyway. Testing notes: 'Success! Subject survived! Mostly!'" |
| 18 | Magical insurance policy. Covers acts of God, acts of gods (multiple), magical accidents, reality failures, timeline collapse. Premium is suspiciously reasonable. |
| 19 | Smart mirror showing alternate versions of you. Different choices, different paths, different lives. One version is wildly successful. One is dead. Most are similar. All watching. |
| 20 | Forbidden spell in corporate database. Classified. Encrypted. Restricted. Download triggers alerts. You downloaded it. Accidentally. Alert sent. They're coming. Spell might save you. Spell might doom everyone. |
🎭 NPC Personality Quirks (d20)
Quick traits to make corporate mages and mundanes memorable
| d20 | Personality Quirk |
|---|---|
| 1 | Casts spells for everything. Lights switches with telekinesis. Makes coffee with fire magic. Summons stapler instead of reaching. Lazy or showing off? Both. |
| 2 | Mundane who refuses to acknowledge magic. Sees levitation, calls it 'clever string work.' Witnesses teleportation, suspects 'hidden doors.' Denial as superpower. |
| 3 | Communicates exclusively through magical messages. Even face-to-face. Sends glowing text mid-conversation. Annoying but effective. Leaves receipts. Digital trail. |
| 4 | Treats magic like tech support issue. 'Have you tried dispelling and re-casting?' Everything has solution. Turn reality off and on again. |
| 5 | Former mundane, newly awakened. Constantly amazed by magic. 'You can DO that?!' enthusiasm infectious. Or annoying. Depends on your mood. |
| 6 | Whistle-blower waiting to happen. Knows too much. Conscience too strong. Watching. Documenting. Waiting for right moment. Or courage. Whichever comes first. |
| 7 | Burned out mage. Used to love magic. Now it's just a job. Clockwatcher. Does minimum. Counts days to retirement. Magic is miracle. Miracles get boring. |
| 8 | Corporate climber. Ambitious. Ruthless. Will curse competitors. Not metaphor. Actual curses. Ethics negotiable. Success mandatory. Allies today, enemies tomorrow. |
| 9 | Accidentally bonded with office building. Feels everything happening inside. Privacy invaded constantly. 'Conference room B is sad today.' Can't explain how. Knows anyway. |
| 10 | Believes magic should be free. Open source spells. Leaks corporate secrets. Robin Hood complex. Noble or naive? Doesn't matter. Legal wants them gone. |
| 11 | Enchants everything. Desk, chair, computer, coffee mug, stapler, pen. Everything magical. Everything slightly cursed. Don't borrow their stuff. Seriously. Don't. |
| 12 | Sees future but only boring parts. 'Tomorrow's coffee will be mediocre.' 'Meeting will run over.' 'Jim will microwave fish.' Useless power. Unpleasant knowledge. |
| 13 | Corporate spy. Probably. Maybe. Can't prove it. Too competent. Too curious. Asks too many questions. Takes too many notes. Either spy or just thorough. Both concerning. |
| 14 | Magical purist. Hates technology. Uses quill and parchment. Sends physical memos via familiar. Opposes spell automation. 'Magic should be TRADITIONAL.' Change is enemy. |
| 15 | Tech bro wizard. 'Disrupt magical paradigms!' 'Uber but for hexes!' Buzzword spells. Venture capital from dragons. Terrible ideas. Frighteningly well-funded. |
| 16 | Contractor from outside. Different magical tradition. Different methods. Works brilliantly. Or terrifyingly. Permanent hire offers declined. They know something. Won't say what. |
| 17 | In witness protection. Magical witness protection. Different face, different voice, different aura. Jumpy. Watching exits. Not supposed to use magic. Does anyway. Old habits. |
| 18 | Inherited power they don't understand. Ancient bloodline. Modern sensibilities. Magic from age of gods. Used for spreadsheets. Ancestors disappointed. Results undeniable. |
| 19 | Non-human trying to pass. Glamour perfect. Behavior almost right. Slight uncanny valley. Might be elf. Might be fae. Might be demon. HR has questions. No answers. |
| 20 | Knows they're in story. Breaks fourth wall casually. 'Plot demands I betray you later. Sorry in advance.' Either insane or aware of narrative. Both unnerving. |
⚠️ Magical Complications (d12)
When the magical investigation is progressing smoothly, roll for obstacles
| d12 | Complication |
|---|---|
| 1 | Magical Backfire: Spell goes wrong. Very wrong. Reality glitch. Physics optional. Fire alarm but for magic. Building-wide. Containment team incoming. Explain fast. |
| 2 | Corporate Audit: Legal investigating. Questions about everything. Spell usage logs. Mana expenditure reports. Budget concerns. Also murder. Mostly budget. |
| 3 | Mundane Witness: Non-mage saw magic. Saw too much. Can't obliviate—illegal now. Can't explain—they won't understand. Can't ignore—they're filming. Going viral. |
| 4 | Magical Sabotage: Someone's interfering. Spells failing. Wards breaking. Equipment malfunctioning. Either incompetence or intentional. Either way, dangerous. |
| 5 | Contract Breach: Magical contract violated. Accidentally. Penalties activate. Might be curses. Might be lawsuits. Might be both. Lawyers and hexes incoming. |
| 6 | Rival Corp: Competitor interested. Same investigation. Same target. Better funding. Fewer ethics. Will collaborate or compete? Their choice. Their advantage. |
| 7 | Mana Shortage: Power drain. Building's ley line disrupted. Spells weakening. Enchantments failing. Emergency reserves limited. Backup generators don't work for magic. Time sensitive. |
| 8 | Familar Problems: Someone's familiar gone rogue. Or possessed. Or unionizing. Attacking, revealing secrets, or demanding benefits. Possibly all three. Not covered in handbook. |
| 9 | Portal Mishap: Unauthorized portal. Location unknown. Things coming through. Wrong things. Close it fast. If you can find it. If you can reach it. If closing it doesn't make it worse. |
| 10 | Ancient Pact: Investigation violates old agreement. Made centuries ago. Still binding. Other party demanding explanation. Other party is powerful. Other party is angry. Oops. |
| 11 | Spell Addiction: Someone's hooked on magic. Using too much. Burning out. Dangerous to self. Dangerous to others. Intervention needed. They won't stop. Can't stop. Won't admit it. |
| 12 | Reality Cascade: Investigation destabilizing reality. Local area. Growing. Magic and mundane worlds bleeding together. Exposure imminent. Fix it or evacuate. Neither option good. Both necessary. |