โ๏ธ Factions & Service Groups Reference
Power in the wasteland comes from organization. Whether it's vault departments maintaining order, secret societies pursuing hidden agendas, or raider gangs claiming territory, understanding faction dynamics is key to survival and diplomacy.
๐๏ธ Vault Service Groups
Every vault is organized into departments, each with specific responsibilities, resources, and power. Inter-departmental politics can be as dangerous as the wasteland.
| Department | Responsibilities | Resources | Common Conflicts |
|---|---|---|---|
| Armed Forces Security & Defense |
External threats, vault defense, weapons training, patrol duty | Weapons, armor, combat training, military equipment | vs. Internal Security (jurisdiction disputes), vs. Overseer (autonomy vs. orders) |
| Internal Security Surveillance & Enforcement |
Monitoring citizens, investigating violations, enforcing regulations, interrogation | Surveillance systems, informant network, arrest authority, files on everyone | vs. Armed Forces (power struggles), vs. Everyone (paranoia and overreach) |
| Environmental Services Life Support & Recycling |
Air/water purification, waste management, temperature control, sanitation | Life support systems, filtration tech, environmental sensors | vs. R&D (resources for experiments), vs. Power & Engineering (system priorities) |
| Research & Development Science Division |
Scientific research, technology development, vault experiments, innovation | Laboratories, research materials, experimental tech, classified projects | vs. Ethics (questionable experiments), vs. Medical (human testing) |
| Medical Services Healthcare & Genetics |
Treating illness/injury, health monitoring, genetic screening, medical research | Medical supplies, pharmaceuticals, genetic data, hospital facilities | vs. R&D (human experimentation), vs. Administration (resource allocation) |
| Food Production Hydroponics & Rationing |
Growing food, managing rations, distribution, quality control | Hydroponics bays, seeds, food stores, distribution authority | vs. Everyone (ration cuts), vs. Power & Engineering (water/power needs) |
| Power & Engineering Reactor Maintenance |
Reactor operation, power distribution, mechanical repairs, infrastructure | Reactor, tools, engineering knowledge, control over power grid | vs. Everyone (power rationing), vs. R&D (reactor safety vs. experiments) |
| Communications External & Internal Networks |
Maintaining intercom, external radio, message relay, information control | Communication equipment, access to all channels, information monopoly | vs. Internal Security (who controls information), vs. Overseer (censorship) |
| Education & Archives Knowledge Preservation |
Teaching citizens, maintaining libraries, preserving history, propaganda | Educational materials, historical records, ability to shape narratives | vs. Internal Security (censorship), vs. Overseer (what history to teach) |
| Housing Administration Quarters Assignment |
Assigning living spaces, managing complaints, enforcing housing regulations | Authority over living space, renovation permits, relocation power | vs. Everyone (overcrowding), vs. Administration (favoritism accusations) |
| Recreation & Morale Entertainment Services |
Organizing activities, managing leisure time, maintaining happiness, events | Recreation facilities, entertainment supplies, morale monitoring | vs. Internal Security (surveillance during fun), vs. Administration (budget cuts) |
| Waste Management Sanitation Division |
Garbage disposal, recycling, sewage systems, cleaning duties | Access to all areas, knowledge of vault layout, disposal systems | vs. Everyone (dirty work stigma), vs. Environmental (system maintenance) |
Typical Vault Power Structure
Note: Actual power often differs from official hierarchy. Internal Security may control Overseer. Armed Forces may stage coup. R&D may discover leverage through experiments. Politics is everything.
๐ญ Secret Societies
In Paranoia-style games, secret societies pursue hidden agendas. Members swear loyalty to society over vault/faction. Discovery means treason. Everyone suspects everyone.
| Society Name | Goals | Methods | Typical Members |
|---|---|---|---|
| Free Enterprise | Restore capitalism, private property, free markets | Black market trading, hoarding goods, undermining rationing | Traders, merchants, Food Production workers |
| The Humanists | Individual liberty, end surveillance state, democracy | Sabotaging cameras, spreading dissent, organizing protests | Intellectuals, educators, idealists |
| Tech Prophets | Preserve/worship pre-war technology, prevent misuse | Hiding tech, studying forbidden knowledge, preventing experiments | Engineers, R&D scientists, Communications workers |
| The Purifiers | Eliminate all mutants, enforce genetic purity | Hunting mutants, genetic testing, spreading fear | Medical staff, Security forces, conservatives |
| Doomsday Cult | Believe apocalypse wasn't enough, trigger final judgment | Sabotaging systems, spreading plague, opening vault to wasteland | Fanatics, nihilists, the desperate |
| Shadow Government | Control vault from behind scenes, maintain real power | Blackmail, manipulation, controlling information | Senior administrators, Internal Security chiefs, advisors |
| The Awakened | Realize vault is experiment, seek to expose/stop it | Investigating, documenting evidence, planning escape | Observers, skeptics, those who ask questions |
| Children of Atom | Worship radiation as divine, seek to spread the glow | Sabotaging radiation shields, recruiting mutants, rituals | Mutants, radicals, those exposed to extreme radiation |
๐ Wasteland Raider Gangs
| Gang Type | Tactics | Territory | Signature |
|---|---|---|---|
| Road Warriors | Vehicle ambushes, highway robbery, hit-and-run attacks | Major roads, chokepoints, bridge crossings | Customized vehicles, spike armor, skull masks |
| Scrap Hoarders | Defend junk territories, toll roads through scrap fields | Junkyards, scrap fields, industrial ruins | Armor made entirely of scrap, trash aesthetics |
| Chem Fiends | Frenzied attacks, fearless charges, overwhelming numbers | Anywhere with chem supplies, pharmaceutical ruins | Track marks, erratic behavior, makeshift injectors |
| Slaver Kings | Capture rather than kill, sell to highest bidder | Near settlements, travel routes, slave markets | Collars, chains, branding irons, auction houses |
| Cannibal Tribes | Terror tactics, psychological warfare, gruesome displays | Remote areas, avoided by all others | Bone decorations, human remains, ritual scarring |
| Tech Raiders | Target technology specifically, avoid worthless fights | Near tech-rich sites, old military bases | Better equipment than typical raiders, organized |
๐๏ธ Military Remnants
| Faction | Origin | Goals | Disposition |
|---|---|---|---|
| Steel Brotherhood | Pre-war military tech specialists | Preserve technology, prevent misuse, maintain order | Isolationist, superior attitude, will trade tech for resources |
| The Enclave | Pre-war government survivors | Restore America, eliminate mutants, reclaim wasteland | Hostile to mutants, supremacist, advanced tech |
| Desert Rangers | Pre-war law enforcement | Protect civilians, maintain justice, defend settlements | Helpful but stretched thin, honor-bound, pragmatic |
| Bunker Remnants | Isolated military unit, sealed in bunker | Survive, find purpose, adapt to new world | Confused, following pre-war orders, may ally or oppose |
๐ฐ Trading Factions
| Organization | Specialty | Territory | Relations |
|---|---|---|---|
| Merchant Guilds | General goods, protection services, arbitration | Major trade routes, hub settlements | Neutral to everyone, business first |
| Water Barons | Clean water monopoly, purification tech | Near water sources, purification plants | Wealthy, powerful, everyone needs water |
| Arms Dealers | Weapons, ammunition, armor, modifications | Wherever conflict exists (everywhere) | Profit from war, no loyalty, well-armed |
| Chem Runners | Pharmaceuticals, recreational drugs, addiction | Shadow markets, hidden labs | Illegal but tolerated, dangerous when crossed |
๐ก GM Tips: Faction Politics
๐ค Faction Relations Matrix
Armed Forces vs. Internal Security: Rivalry and jurisdictional disputes. Both want to be primary security force.
R&D vs. Medical: Conflict over human experimentation ethics.
Environmental Services vs. Power & Engineering: Disputes over resource allocation and system priorities.
Raiders vs. Everyone: Generally hostile, but temporary alliances possible.
Military Remnants vs. Raiders: Active conflict, ideological opposition.
Traders vs. Everyone: Neutral, willing to deal with anyone who pays.
Secret Societies vs. Vault Administration: Hidden opposition, working to undermine from within.