π² GM Quick Reference
Essential tables for running swashbuckling campaigns. When you need a pirate name, port rumor, or plunder on the spot - roll or choose instantly.
π€ Pirate & Sailor Names (d100)
Names for pirates, privateers, sailors, and sea dogs
1-25
- Captain "Blackheart" Morgan
- Anne Bonny
- Quartermaster Flint
- Isabella de la Cruz
- "Bloody" Bill Hawkins
- Grace O'Malley
- Long John Silver
- Catalina Cortez
- "Red" Jack Rackham
- Mary Read
- Cutlass McGraw
- DoΓ±a Elena Valdez
- Barnacle Pete
- Jacqueline "Storm" Dubois
- One-Eye O'Brien
- Carmen Santiago
- Shark-Tooth Sam
- Margarethe von Klaus
- Bootstrap Bill
- Lucia Bellini
- Gunpowder Jones
- Rosalind "Black Rose" Thorn
- Pegleg Morrison
- Arabella Swift
- Cannonball Charlie
26-50
- Beatrice "Cutthroat" Caine
- Peg-Leg Jenkins
- Celestina Drake
- Rum-Runner Rick
- Violetta "The Viper" Ricci
- Scurvy Dan
- Genevieve LaFitte
- Powder Monkey Tom
- Miranda "Sea Witch" Cross
- Hook-Hand Harry
- Angelica Navarro
- Dead-Eye Dave
- Seraphina Storm
- Jolly Roger Blake
- Constanza "Iron Lady" Ferro
- Salty Dog Sullivan
- Theodora "Thunderbolt" Grey
- Kraken Kelly
- Esmeralda Reyes
- Davey Jones
- Octavia "The Octopus" Orsini
- Timber Tom
- Francesca di Medici
- Sharkbait Steve
- Veronica "Venom" Vega
51-75
- Commodore Blackwell
- Adelina "The Siren" Santos
- Ironside Isaac
- Portia Pembroke
- Mutiny Mike
- Caterina "Catspaw" Costa
- Bosun Barnes
- Delphine Dupont
- Ripper Roberts
- Marguerite "Meg the Knife" Moreau
- Sea-Dog Smith
- Valentina Vargas
- Gallows Jack
- Adriana "Raven" Ramirez
- Rope-Burn Roy
- Elisabetta "The Eel" Este
- Maelstrom Max
- Sophia "Silvertongue" Silva
- Anchor Al
- Diamante "Diamond" Diaz
- Whirlpool Wilson
- Frederica "The Falcon" Fischer
- Rigging Rick
- Gabriella "The Ghost" Grimaldi
- Tidewater Ted
76-100
- Juliette "The Jewel" Jardine
- Squall Seamus
- Kassandra "The Kraken" Knox
- Barnacle Bill
- Lucinda "Lucky Lou" Laurent
- Pistol Paul
- Nicoletta "The Nightshade" Nero
- Cutlass Carl
- Ophelia "The Oracle" O'Connor
- Hurricane Hugh
- Paloma "Pale Death" Paz
- Yardarm Yates
- Quintessa "The Queen" Quinn
- Windward Will
- Rafaela "Rapier" Ruiz
- Broadside Ben
- Scarlett "Scourge" Sinclair
- Gale-Force Garrett
- Tatiana "The Tempest" Torres
- Keelhaul Ken
- Ursula "The Undertow" Uribe
- Mariner Marcus
- Vivienne "The Vortex" Villeneuve
- Capstan Cooper
- Xena "The Executioner" Xavier
π£οΈ Port Rumors (d20)
What sailors hear in taverns, on docks, and in harbors
| d20 | Rumor |
|---|---|
| 1 | "Spanish galleon went down in the hurricane. Carrying Aztec gold from New Spain. Problem is - sailors swear they saw it go down in calm seas. And it was flying British colors." |
| 2 | "Ghost ship spotted near Devil's Triangle. Same ship that sank thirty years ago. Crew still aboard. Still manning stations. Don't respond to hails. Don't need wind to sail." |
| 3 | "New governor's offering pardons to pirates. Full amnesty. Too good to be true? Last three captains who accepted turned up hanged anyway. 'Clerical error' they said." |
| 4 | "Mermaid sighting off Jamaica. Singing to ships. Three vessels ran aground following the voice. Crews found alive but... changed. Won't stop humming the song." |
| 5 | "Pirate haven in the Tortugas. New captain seized control. Enforcing actual laws. Property rights. Fair trials. Pirates are terrified. Civilization's worse than navy." |
| 6 | "East India Company hiring privateers for 'special cargo runs.' Paying triple standard rate. Cargo manifest sealed. Previous crews quit mid-voyage. Those who didn't vanished." |
| 7 | "Kraken spotted in deep water. Bigger than any ship afloat. Dragged French frigate under. Three hundred hands lost. Navy says it's myth. Survivors disagree." |
| 8 | "Treasure map for sale. Previous owner died mysteriously. Five owners back, all dead. Map shows island that's not on any chart. Buyer beware. Seriously." |
| 9 | "Witch in Port Royal reading fortunes. Knows things she shouldn't. Told Morgan exactly where navy ambush would be. Morgan survived. Witch won't read for free anymore." |
| 10 | "Davy Jones' Locker is real. Captain came back from it. Says he made a deal. Won't say what he traded. Crew noticed he has no reflection in calm water." |
| 11 | "Dutch merchant vessel carrying unusual cargo. Slaves who shouldn't be slaves. Nobles. Educated. They speak old languages. They know things about ancient treasures." |
| 12 | "New island appeared after earthquake. Wasn't there last month. Charts show nothing. But it has ruins. Old ruins. Pre-Columbian. With fresh footprints around them." |
| 13 | "Flying Dutchman's been sighted. Storm-cloud ship. Doomed crew. Sailors who see it die within a month. Three crews saw it last week. Avoiding them's good policy." |
| 14 | "Blackbeard's treasure chest found. Empty except for a compass that points to what you want most. Problem is, it's pointing different directions for each person. And moving." |
| 15 | "Privateer Letters of Marque being sold by corrupt official. Legitimate documents. Not legitimate authorization. Three captains hanged for 'piracy' despite letters. Buyer beware." |
| 16 | "Cursed pearls from Pacific. Beautiful. Flawless. Every diver who brought them up drowned within a week. In their beds. Miles from water. Lungs full of seawater." |
| 17 | "Mutiny on HMS Endeavour. Crew overthrew captain. Set him adrift. Now the crew's dying one by one. Same way every time. Caught in rigging. At neck level." |
| 18 | "Portuguese navigator selling charts to Northwest Passage. Says he found it. Says he sailed it. Says he'll never sail it again. Won't say why. Charts are bloodstained." |
| 19 | "Sunken city discovered by pearl divers. Perfectly preserved. Streets, buildings, people. All underwater for centuries. Problem is - lights are still burning down there." |
| 20 | "Fountain of Youth located. Ponce de LeΓ³n was close. Island's real. Water works. Spanish expedition returned looking twenty years younger. All died within a month. Age caught up violently." |
π What's in the Cargo Hold? (d20)
Found in captured ships, looted vessels, or smuggler holds
| d20 | Item Found |
|---|---|
| 1 | Spanish doubloons (300). Authentic. Except they're dated 1723. It's currently 1718. Mint marks match coins that don't exist yet. |
| 2 | Chest of silks and spices. East Indies origin. Valuable. Also containing journal of previous owner. Details curse. "Do not open after midnight." It's 11:58 PM. |
| 3 | Naval charts showing safe passages through reefs. Accurate and current. Problem: they show your current location. Marked with X and "ambush here." |
| 4 | Sealed diplomatic pouch. Royal seal. Contains treaty documents. Very valuable to right buyer. Very deadly to wrong one. Can't tell which is which. |
| 5 | Barrel of rum. 50 gallons. High quality. Also containing sealed glass bottles at bottom. Messages inside. All saying "help us" in different handwriting. |
| 6 | Aztec gold idol. Solid gold. Priceless. Every previous owner died within a week. Violently. You're now the owner. Clock's ticking. |
| 7 | Weapons cache. Pistols, cutlasses, boarding pikes. All marked with skull symbol. Previous pirate crew's weapons. Previous crew all died mysteriously. Armed is good though. |
| 8 | Passenger's belongings. Noble's luggage. Fine clothes, jewelry, papers. Also letters proving noble is actually spy. For which nation? Both sides want this information. |
| 9 | Medical supplies. Laudanum, bandages, surgical tools. Valuable on frontier. Also contains unknown substance in unmarked bottles. Smells wrong. Might be valuable. Might be poison. |
| 10 | Mermaid in a barrel. Actually alive. Actually a mermaid. Previous crew was transporting her to collector. She's offering deal for freedom. Mermaids always keep their word. Right? |
| 11 | Treasure map tattooed on deceased sailor's back. Authentic. Detailed. Problem: three other crews have identical maps. All pointing to same island. Someone's lying. |
| 12 | Compass that doesn't point north. Points to nearest treasure. Actually works. Has led you to three significant finds. Also pointed directly at crew member yesterday. Concerning. |
| 13 | Shipwright tools and materials. Enough to repair any damage. Also containing plans for experimental ship design. Design shouldn't work. But calculations say it would. Revolutionary. |
| 14 | Religious artifacts. Catholic. Being smuggled to Protestant country or vice versa. Extremely valuable to faithful. Extremely dangerous to possess. Someone will kill for these. |
| 15 | Slaves in hold. Find them during raid. Legally property. Morally complicated. Freeing them means poverty for them in port. Selling them means becoming slavers. No good choices. |
| 16 | Gunpowder (500 pounds). High quality. Dry. Valuable. Also unstable. Ship's been in combat. Powder kegs are sweating. Might want to offload this. Carefully. Now. |
| 17 | East India Company manifest. Details shipping routes, cargo values, guard schedules. Worth fortune to pirates. Worth your life to Company. They'll hunt you for this. |
| 18 | Naturalist's collection. Specimens from New World. Exotic birds, rare plants, unusual creatures. One cage is empty. Lock broken from inside. Crew hearing noises below decks. |
| 19 | Love letters between governor's daughter and pirate captain. Scandalous. Incriminating. Blackmail material. Also genuine romance. Do you profit from love or protect it? Character defining moment. |
| 20 | Davy Jones' chest. Actual chest. Contains beating heart. Not human. Too big. Still beating. Wet. Compass points to it. Destroying it means something. Keeping it means something else. Choose wisely. |
π NPC Personality Quirks (d20)
Quick traits for pirates, sailors, and sea dogs
| d20 | Personality Quirk |
|---|---|
| 1 | Superstitious to extreme. Won't sail on Friday. Knocks on wood constantly. Sees omens everywhere. Annoying but... often right about danger. |
| 2 | Former navy. Went pirate after witnessing atrocity. Still follows naval discipline. Ranks, schedules, regulations. "We're pirates, not savages." |
| 3 | Gentleman pirate. Educated. Well-mannered. Quotes Shakespeare mid-raid. "Proper behavior costs nothing." Will still kill you. Politely. |
| 4 | Sea witch. Actually has powers. Minor ones. Weather sense, curse breaking, fortune telling. Crew terrified of her. Also won't sail without her. |
| 5 | Mutineer. Overthrew three captains. Not cruel, just... particular about leadership. "Bad captains kill crews." Has trust issues. For good reason. |
| 6 | Mute. Lost tongue to navy interrogator. Communicates via signs and written notes. Best navigator on seven seas. Knows things. Can't say how. |
| 7 | Drunk. Functional drunk. Never fully sober. Never fully impaired. "Rum is food." Best shot with pistol you've ever seen. While swaying. |
| 8 | Storyteller. Knows every legend, every myth. Half are true. Problem is figuring out which half. "Let me tell you about..." Knows something useful. Eventually. |
| 9 | Former slave. Escaped bondage. Freed by pirates. Loyal to death. Will do anything for freedom. Anything. "Nobody chains me again." |
| 10 | Deserter. Left navy during battle. Coward? Or saw what was coming? Alive now, others aren't. "Smart beats brave." Runs from fights. Wins wars. |
| 11 | Native guide. Knows every island, reef, current. Indispensable. Also has agenda. Helping you helps their people. Or hurts their enemies. Using you skillfully. |
| 12 | Poet. Terrible poet. Writes ballads about crew's exploits. Awful ballads. Won't stop reading them. But makes crew immortal. In terrible verse. They love it. |
| 13 | Gambling addict. Will bet on anything. Dice, cards, which seabird lands first. Lost everything twice. Won it back three times. "Just one more hand." |
| 14 | Ship's cook. Guards galley like fortress. Food is sacred. Terrible cook. Nobody complains. Last person who complained wasn't seen again. Food improved though. |
| 15 | Preacher gone pirate. Still believes. Reconciles faith and piracy creatively. "God understands necessity." Might be right. Might be mad. Comforting either way. |
| 16 | Surgeon. Trained in Edinburgh. Only job available was pirate ship. Surprisingly good at amputation. "I've had practice." You don't ask details. |
| 17 | Romantic. Believes in true love. On pirate ship. Constantly writing letters to distant beloved. "She's waiting for me." Treasure's for her. Actually sweet. |
| 18 | Paranoid. Convinced someone's after them. Sleeps in shifts. Checks food for poison. Changes hammock locations. Actually being hunted. By three different groups. |
| 19 | Treasure hunter. Obsessed with finding "the big one." Every map, every rumor. Has system for determining authenticity. System is terrible. Optimism undeterred. |
| 20 | Cursed. Actually cursed. Can't die. Can be killed but won't stay dead. Wakes up next morning. Crew finds it convenient. They use it. "I'll volunteer." They always do. |
β οΈ Naval Complications (d12)
When things are going too smoothly, roll for obstacles
| d12 | Complication |
|---|---|
| 1 | Becalmed: Wind died completely. Dead calm. Ship motionless. Supplies running low. Destination still days away. Rowing impossible. Waiting could mean death. |
| 2 | Hurricane: Storm on horizon. Massive. Moving fast. Can't outrun it. Need to prepare or find shelter. Neither option good. Storm hitting in hours. |
| 3 | Man Overboard: Crew member fell. Strong current. Sharks circling. Save them or maintain course? Delay means missing tide. Missing tide means missing rendezvous. |
| 4 | Reef Damage: Hull struck reef. Taking on water. Can be repaired but need to beach ship. Nearest island controlled by enemies. Or worse - nobody. |
| 5 | Navy Patrol: Frigate on intercept course. Flying British colors. Outgunned. Can run but they're faster. Can fight but they're stronger. Can surrender but... gallows. |
| 6 | Sickness Aboard: Scurvy. Dysentery. Plague. Spreading through crew. Medicine low. Nearest port quarantined against exactly this. Choices bad. Options worse. |
| 7 | Mutiny Threat: Crew grumbling. Questions about treasure shares. Leadership. Direction. Not open mutiny yet. But close. Need to address it. Carefully. Violently. Somehow. |
| 8 | Rival Pirates: Another pirate ship spotted prize first. Both want it. Both claim right. Can't share. Won't back down. Fight each other or race for prize? Either way, navy's probably watching. |
| 9 | Running Aground: Tide going out. Caught in shallows. Ship grounding. Hours until next tide. Sitting duck. Visible for miles. Someone will notice. Someone always does. |
| 10 | Powder Wet: Gunpowder stores compromised. Water damage. Most powder useless. Combat capability crippled. Can't fight. Must run. Or bluff. Hope nobody calls it. |
| 11 | Desertion: Crew members missing. Took longboat during night. Probably heading to navy for pardon. Definitely know your plans. Definitely will talk. Need new plan. Fast. |
| 12 | Supernatural: Something wrong. Compass spinning. Birds fleeing. Water wrong color. Crew terrified. Old sailor says "I've seen this before. Turn back." Last time he saw it, entire fleet vanished. |