🎲 GM Quick Reference
Essential tables for running urban fantasy sessions. When you need a name, rumor, or supernatural twist on the spot - roll or choose instantly.
👤 NPC Names (d100)
Modern names for townsfolk, hunters, and supernatural contacts
1-25
- Alex Morrison
- Blake Rivera
- Casey Turner
- Dana Blackwell
- Ellis Ramirez
- Flynn McCarthy
- Grace Thornton
- Hunter Sterling
- Iris Delgado
- Jordan Hayes
- Kai Nakamura
- Luna Reeves
- Morgan Cross
- Noah Winters
- Olive Sinclair
- Phoenix Drake
- Quinn Sullivan
- River Santos
- Sage Harper
- Taylor Kim
- Uma Patel
- Val Martinez
- Wren Foster
- Xavier Knight
- Yara Mills
26-50
- Ash Beaumont
- Brooklyn Chen
- Carter Walsh
- Della Monroe
- Echo Vance
- Finley Woods
- Grayson Pierce
- Haven Flores
- Indie Laurent
- Jace Bishop
- Kira Volkov
- Levi Stone
- Mercy Caldwell
- Nash O'Connor
- Onyx Sterling
- Parker Rhodes
- Quest Maddox
- Remy Wolfe
- Skye Bennett
- Tru Novak
- Unity Price
- Vesper Hunt
- Wolf Crane
- Xen Archer
- York Steele
51-75
- Aria Frost
- Beck Thorn
- Cleo Moon
- Dax Rowan
- Eden Blake
- Frost Hammond
- Grey Montgomery
- Honor Webb
- Indigo Shaw
- Jazz Coleman
- Kestrel Vaughn
- Lux Hart
- Marlowe Quinn
- Nyx Hendrix
- Ocean Ford
- Poet Caine
- Quill Mercer
- Rain Ortiz
- Storm Maxwell
- Tempest Lane
- Urban Grant
- Vox Carson
- Wilder Day
- Xenon Cole
- Yule Black
76-100
- Atlas Grove
- Blaze Merrick
- Cypress Vaughan
- Dream Locke
- Ever Page
- Fable West
- Ghost Ramsey
- Haze Russo
- Icon Bell
- Jinx Palmer
- Knox Ward
- Legend Moss
- Mystic Reed
- Neon Chase
- Orbit Kane
- Prism Vale
- Quantum Fox
- Rune Madison
- Shadow Lynch
- Tide Brennan
- Veil North
- Whisper Dean
- Zero Heath
- Zenith Burke
- Zephyr Snow
🗣️ Town Whispers (d20)
What locals gossip about in diners, schools, and corner stores
| d20 | Rumor |
|---|---|
| 1 | "Three kids from the high school went into the old Mackenzie house on a dare. They came out silent, won't talk about what they saw." |
| 2 | "Dogs have been barking at the same spot on Elm Street every night at 3 AM. There's nothing there. That anyone can see, anyway." |
| 3 | "The new librarian knows things. Asked her about a book from 1952. She described it perfectly. Library didn't keep records that far back." |
| 4 | "Power outages every night this week. Always the same three blocks. Power company can't explain it." |
| 5 | "Someone's been leaving flowers at the scene of that car crash from twenty years ago. Fresh flowers. Every single day." |
| 6 | "The Henderson family moved away overnight. Left everything. Furniture, photos, car in the driveway. Just... gone." |
| 7 | "Late night radio show on 104.7 FM. Only broadcasts after midnight. No ads, no DJ name. Plays songs that don't exist." |
| 8 | "Graffiti appeared on the school gym. Same symbol that showed up before the Miller twins disappeared in '99." |
| 9 | "New coffee shop owner never seems to age. Locals say she looks exactly like the woman in the photo from the grand opening in 1965." |
| 10 | "Birds won't land in the park anymore. They circle, but never land. Started the day after they broke ground on the new playground." |
| 11 | "Someone's been breaking into houses but not stealing anything. Just... rearranging photos. Turning them face down." |
| 12 | "The forest ranger says there's a path that wasn't there last week. Old growth trees, decades old. But the path is new." |
| 13 | "Every mirror in the antique shop shows slightly different reflections. Nothing major. Just... off. Wrong angle. Wrong time of day." |
| 14 | "Kids at school keep drawing the same thing in art class without comparing notes. Same symbol. Same colors. Same... thing." |
| 15 | "The church bell rings at midnight now. Has for a week. Bell was removed for repairs three months ago." |
| 16 | "Someone bought the old asylum. Cash. Company has no online presence, no records, no employees anyone can find." |
| 17 | "The lake's been bubbling. Not boiling—wrong temperature. Just... bubbling. And glowing. Slightly. At night." |
| 18 | "Gas station attendant swears the same car pulls up every night at 2:47 AM. Driver asks for directions to a town that doesn't exist." |
| 19 | "All the clocks in the school stopped at the same time yesterday. 3:33. Started up again exactly one hour later. Hadn't been touched." |
| 20 | "There's a woman who appears in everyone's dreams. Same woman. Different people, same dream, same woman. Nobody knows who she is." |
🔍 Quick Loot (d20)
Items found in abandoned houses, creature lairs, or mysterious locations
| d20 | Item Found |
|---|---|
| 1 | Smartphone with cracked screen. Single video file dated tomorrow. Depicts the finder standing in a location they haven't visited yet. |
| 2 | Polaroid photo of the party, taken from behind. Dated three days ago. Nobody remembers posing for it or seeing a photographer. |
| 3 | Journal filled with detailed entries about the party's movements. Handwriting changes every few pages. Last entry is today. |
| 4 | Set of keys on a keychain from a motel that burned down in 1987. Keys are warm to the touch. Smell like smoke. |
| 5 | USB drive labeled "WATCH BEFORE IT'S TOO LATE." Contains single video file. You'll need to decide if you watch it. |
| 6 | Child's toy - stuffed rabbit. One button eye missing. Seems to move when you're not looking directly at it. You're... pretty sure it moves. |
| 7 | Prescription bottle. No label. Pills inside glow faintly. Smell like ozone and regret. Could be medicine. Could be poison. Could be worse. |
| 8 | Mixtape from the 90s. Handwritten label: "For when they come back." Songs aren't labeled. Tape still plays perfectly. |
| 9 | Newspaper from tomorrow. Headlines describe events that haven't happened. Yet. One mentions a name you recognize. |
| 10 | Silver bullet with name engraved on it. It's the name of someone in the party. Has obviously been fired and recovered. |
| 11 | Missing person flyer for someone who looks exactly like one of the party. Different name. Last seen five years ago. |
| 12 | Compass that spins wildly most of the time. Occasionally points steadily in one direction. Never the same direction twice. Never north. |
| 13 | Camcorder from early 2000s. Battery full despite age. Contains footage of this location from an angle that shouldn't exist. |
| 14 | Library book 47 years overdue. Checkout card shows it's been renewed monthly. By the same person. Who died 20 years ago. |
| 15 | Box of birthday candles that relight themselves after being blown out. Smell like sulfur. Make wishes come true wrong. |
| 16 | Snow globe containing tiny replica of this town. Shake it - red liquid falls instead of snow. Buildings inside match outside. Perfectly. |
| 17 | Voicemail from unknown number. Message is someone screaming coordinates. Coordinates lead to where you're standing right now. |
| 18 | Dreamcatcher made from human hair and teeth. Both are probably human. Almost certainly human. It hums at night. |
| 19 | Yearbook from local high school. Year is wrong - it's from 15 years in the future. Photos show people who don't exist yet. |
| 20 | Hospital bracelet with a name, date, and time of death. Date is today. Time is two hours from now. Name matches someone nearby. |
🎭 NPC Personality Quirks (d20)
Quick traits to make townsfolk, shopkeepers, and contacts memorable
| d20 | Personality Quirk |
|---|---|
| 1 | Sees auras around people. Describes yours in uncomfortable detail. "Yours is... interesting. Gray with red cracks. Like broken promises." |
| 2 | Compulsively documents everything. Takes photos, records audio, writes notes. "For the record," they say. Won't explain which record. |
| 3 | Speaks in pop culture references exclusively. Communicates entire thoughts through movie quotes and song lyrics. Somehow it works. |
| 4 | Knows things they shouldn't. Casual mentions of private moments. "How was your drive here? Traffic by the oak tree okay?" You never mentioned the oak tree. |
| 5 | Always prepared for oddly specific disasters. Has equipment for werewolf attacks, alien invasions, time loops. Treats all as equally likely. |
| 6 | Refuses to use names. Refers to everyone by descriptors. "Scarred one," "sad eyes," "the one who lies to themselves." |
| 7 | Tech genius but claims they're "just okay with computers." Casually hacks government databases while helping. "It's not that hard." |
| 8 | Apologizes constantly for things that aren't their fault. "Sorry about the weather. Sorry about your past. Sorry about what's coming." |
| 9 | Finishes other people's sentences. Accurately. Even when they change their mind mid-sentence. Doesn't see this as unusual. |
| 10 | Carries bag of seemingly random objects. Always has exactly what's needed. No explanation for why they brought that specific thing today. |
| 11 | Gives warnings disguised as small talk. "Nice weather for staying indoors. Good day to avoid the old highway. Lovely time to check your locks." |
| 12 | Former skeptic turned true believer. Overcompensates. Sees supernatural in everything. Usually wrong. But not always. |
| 13 | Speaks different languages when stressed. Doesn't realize they're doing it. Claims to only speak English. Fluent in seven languages. |
| 14 | Treats dangerous supernatural things like mundane annoyances. "Oh, a ghost. Figures. Tuesday, right? Want some coffee?" |
| 15 | Remembers alternate versions of events. "But weren't you wearing blue? Oh. Right. This timeline. Sorry, I get confused." |
| 16 | Draws constantly. Same symbol over and over. Different variations. Can't explain what it means. Started drawing it after "the dreams." |
| 17 | Won't enter certain places. No explanation. Just stops at threshold. "I can't go in there. You'll understand. After. You'll wish you hadn't." |
| 18 | Collects "insurance" against various supernatural entities. Silver, iron, salt, specific herbs. Has used them. Won't discuss when or why. |
| 19 | Sees patterns in everything. Connects unrelated events. Usually sounds crazy. Sometimes spot-on. "Three fires. Three birds. Three days. See?" |
| 20 | Claims to be from somewhere else. Vivid details about place that doesn't exist. Either delusional or from somewhere that SHOULDN'T exist. |
⚠️ Investigation Complications (d12)
When the mystery is unraveling too easily, roll for obstacles
| d12 | Complication |
|---|---|
| 1 | Mundane Authority: Police/FBI/government interested in same events. Want hunters to stop. Threatening arrest. Have resources and badges. |
| 2 | Copycat Threat: Something's mimicking the original monster. Either second monster or original is more intelligent than believed. |
| 3 | Protected Species: Monster has guardian—human ally, protective spell, or bigger monster. Guardian isn't necessarily evil. Monster might not be either. |
| 4 | Collateral Damage: Innocents in crossfire. Family living in haunted house. Kids camping near creature's lair. Can't just burn it down anymore. |
| 5 | Wrong Monster: Thing you're hunting is hunting something worse. Kill it, and bigger problem emerges. It was keeping something contained. |
| 6 | Inside Job: Someone in the group is compromised. Possessed, mind-controlled, or voluntarily helping the monster. Don't know who. Yet. |
| 7 | Time Sensitivity: Pattern indicates next victim/event imminent. Hours, not days. Preparation time gone. Have to move now with what you have. |
| 8 | Public Exposure: Incident caught on camera. Going viral. Skeptics debunk it but believers activated. More hunters coming. Also more monsters. |
| 9 | Personal Connection: Victim is someone from hunter's past. Old friend, former flame, estranged family. Professional becomes personal. Judgment compromised. |
| 10 | Bigger Picture: This incident is piece of larger pattern. Multiple events, different locations, same source. Solving this one won't stop what's coming. |
| 11 | Moral Gray: Monster was human. Recently. Might be curable. Definitely suffering. Killing it is murder. Not killing it is dangerous. Choose. |
| 12 | The Real Monster: Humans are the threat. Cult, corporation, government experiment. Thing you're hunting is victim. But it's still killing. Still dangerous. |