β³ Downtime Activities
Downtime activities represent what characters do between adventures - crafting items, running businesses, training skills, or pursuing personal goals. Most activities require a workweek (5 days) and involve both time and monetary costs.
β° Time Requirements
Workweek: 5 days of 8+ hours per day
Week: 7 consecutive days
Month: 30 days total
Days don't need to be consecutive, but shouldn't exceed 2Γ the required time.
π² Complications
Each activity can generate complications - unexpected events that spawn adventures, introduce NPCs, or create advantages/disadvantages. Roll randomly, choose from tables, or create your own.
π Activity Categories
Crafting
Craft items, brew potions, scribe scrolls, and create magic items
- β Magic Item Crafting
- β Non-Magic Items
- β Scrolls & Potions
- β Crafting Complications
Bartering
Buy and sell magic items, find rare treasures
- β Buying Magic Items
- β Selling Magic Items
- β Item Prices by Rarity
- β Magic Item Tables
Professions
Work, train, research, and build strongholds
- β Working a Job
- β Training
- β Research
- β Building Strongholds
Unsavory Activities
Criminal enterprises, gambling, pit fighting, carousing
- β Crime
- β Gambling
- β Pit Fighting
- β Carousing
π Quick Reference
Common Costs
- Modest lifestyle: 1 gp/day
- Comfortable: 2 gp/day
- Wealthy: 4 gp/day
- Aristocratic: 10+ gp/day
Skill Checks
- Most activities use ability checks
- DC varies by activity
- Proficiency often applies
- Higher rolls = better results
Resolution
- Player declares activity & pays costs
- Make required checks
- DM determines results
- Roll for complications (if any)