🌃 Cyberpunk Tables
Random tables for cyberpunk and near-future urban campaigns. Perfect for Cyberpunk RED, Shadowrun, and other neon-soaked dystopian settings.
Quick Jump:
🌃 Street Encounters
How to Use: Random encounters in the neon-lit streets of the cyberpunk city.
Roll d100 for location type, then d100 for specific encounter.
Location Type (d20)
| d20 | Location |
|---|---|
| 1-4 | Corporate Zone (clean, heavily policed) |
| 5-8 | Commercial District (shops, markets) |
| 9-12 | Residential Zone (apartments, housing) |
| 13-16 | Industrial Area (factories, warehouses) |
| 17-18 | Combat Zone (gang territory, lawless) |
| 19-20 | Undercity (underground tunnels) |
Corporate Zone Encounters (d100)
| d100 | Encounter |
|---|---|
| 01-20 | Corporate security patrol |
| 21-30 | Executive with bodyguards |
| 31-40 | Protest or demonstration |
| 41-50 | Street vendor (licensed) |
| 51-55 | Corporate drone surveillance |
| 56-60 | Limousine convoy |
| 61-65 | Media crew filming |
| 66-70 | Corporate recruiter |
| 71-75 | Maintenance robots |
| 76-80 | Police checkpoint |
| 81-85 | Street performer (registered) |
| 86-90 | Food cart (gourmet) |
| 91-95 | Lost executive |
| 96-00 | Corporate assassins |
Combat Zone Encounters (d100)
| d100 | Encounter |
|---|---|
| 01-15 | Gang patrol |
| 16-25 | Drug dealers |
| 26-30 | Prostitutes/pimps |
| 31-35 | Black market vendors |
| 36-40 | Scavengers |
| 41-45 | Cyberpsychos |
| 46-50 | Nomad traders |
| 51-55 | Squatters |
| 56-60 | Street gang fight |
| 61-65 | Police raid in progress |
| 66-70 | Corpse dump |
| 71-75 | Burning building |
| 76-80 | Ambush setup |
| 81-85 | Junkie begging |
| 86-90 | Netrunner jacked in |
| 91-95 | Illegal clinic |
| 96-00 | Corporate cleanup crew |
💼 Corporate Jobs & Missions
How to Use: Jobs offered by megacorporations. Payment is usually good, but there's always a catch.
Corporation Type (d20)
| d20 | Type |
|---|---|
| 1-3 | Military/Security |
| 4-6 | Technology/Software |
| 7-8 | Biotech/Pharmaceutical |
| 9-10 | Media/Entertainment |
| 11-12 | Manufacturing |
| 13-14 | Finance/Banking |
| 15-16 | Transportation |
| 17-18 | Food/Agriculture |
| 19 | Energy/Power |
| 20 | Diversified Megacorp |
Job Type (d20)
| d20 | Job |
|---|---|
| 1-4 | Asset Extraction (kidnapping) |
| 5-7 | Data Theft/Espionage |
| 8-10 | Courier/Delivery |
| 11-12 | Protection/Bodyguard |
| 13-14 | Sabotage |
| 15-16 | Wet Work (assassination) |
| 17-18 | Investigation |
| 19 | Negotiation/Diplomacy |
| 20 | Black Ops (classified) |
Corporate Complications (d100)
| d100 | Complication |
|---|---|
| 01-10 | Target is innocent |
| 11-20 | Rival corp also after target |
| 21-25 | Job is illegal cover for something else |
| 26-30 | Payment is in company scrip |
| 31-35 | Must frame someone |
| 36-40 | Corpo is double-crossing you |
| 41-45 | Target has family/kids |
| 46-50 | Job site is hot (active combat) |
| 51-55 | Police involvement likely |
| 56-60 | Target knows you're coming |
| 61-65 | Equipment failure |
| 66-70 | Insider betrayal |
| 71-75 | Moral dilemma involved |
| 76-80 | Public setting, witnesses |
| 81-85 | Time limit (very short) |
| 86-90 | Must leave no evidence |
| 91-95 | Previous team disappeared |
| 96-00 | It's a trap/setup |
🤖 Tech & Cyberware
How to Use: Cybernetic implants, gear, and technology available on the streets.
Cyberware Types (d100)
| d100 | Cyberware |
|---|---|
| 01-10 | Neural Interface (jack in/out) |
| 11-15 | Cybereyes (enhanced vision) |
| 16-20 | Cyberears (enhanced hearing) |
| 21-25 | Cyberlimbs (arms/legs) |
| 26-30 | Dermal Armor (skin weave) |
| 31-35 | Bone Lacing (reinforced skeleton) |
| 36-40 | Muscle Enhancement |
| 41-45 | Reflex Booster |
| 46-50 | Pain Editor |
| 51-55 | Smartlink (weapon interface) |
| 56-60 | Internal Computer |
| 61-65 | Communications Implant |
| 66-70 | Drug Dispenser |
| 71-75 | Hidden Weapons |
| 76-78 | EMP Shielding |
| 79-81 | Toxin Filters |
| 82-84 | Gills (underwater breathing) |
| 85-87 | Thermal Regulation |
| 88-90 | Pheromone Synthesizer |
| 91-93 | Memory Chips |
| 94-96 | Skill Chips |
| 97-98 | Experimental Tech |
| 99-00 | Illegal Military Grade |
Tech Condition (d20)
| d20 | Condition |
|---|---|
| 1-5 | Street Grade (cheap, unreliable) |
| 6-10 | Used (functional, some wear) |
| 11-15 | Standard (new, average quality) |
| 16-18 | Corporate (high quality) |
| 19-20 | Experimental (cutting edge) |
🎭 Nightlife & Entertainment
How to Use: Clubs, bars, and entertainment venues in the cyberpunk city.
Venue Type (d20)
| d20 | Venue |
|---|---|
| 1-5 | Dive Bar (cheap, dangerous) |
| 6-8 | Dance Club (loud, crowded) |
| 9-10 | Jazz Club (upscale, relaxed) |
| 11-12 | Fight Arena (combat sports) |
| 13-14 | Braindance Parlor (VR experiences) |
| 15-16 | Casino (gambling) |
| 17-18 | Strip Club (adult entertainment) |
| 19 | Underground Venue (illegal) |
| 20 | Corporate Club (exclusive) |
Club Events (d100)
| d100 | Event |
|---|---|
| 01-20 | Normal night, no issues |
| 21-30 | Celebrity appearance |
| 31-40 | Gang meeting |
| 41-45 | Police raid |
| 46-50 | Drug deal going down |
| 51-55 | Corpo party (VIPs present) |
| 56-60 | Live music/performance |
| 61-65 | Fight breaks out |
| 66-70 | Netrunner competition |
| 71-75 | Illegal auction |
| 76-80 | Rival gang shows up |
| 81-85 | Informant wants to meet |
| 86-90 | Undercover cop present |
| 91-95 | Bounty hunter hunting target |
| 96-00 | Club is front for something |
📞 Street Contacts & Fixers
How to Use: NPCs who can provide jobs, information, or services.
Contact Type (d20)
| d20 | Contact |
|---|---|
| 1-3 | Fixer (job broker) |
| 4-5 | Information Broker |
| 6-7 | Tech Specialist |
| 8-9 | Street Doc (illegal clinic) |
| 10-11 | Fence (stolen goods) |
| 12-13 | Arms Dealer |
| 14-15 | Hacker/Netrunner |
| 16-17 | Corpo Insider |
| 18 | Gang Leader |
| 19 | Nomad Pack Leader |
| 20 | Media Contact |
Contact Reliability (d20)
| d20 | Reliability |
|---|---|
| 1-10 | Reliable (trustworthy) |
| 11-15 | Cautious (trust but verify) |
| 16-18 | Unreliable (50/50 chance) |
| 19-20 | Backstabber (will betray) |
Services by Contact Type
Fixer Services:
- Find jobs/contracts
- Connect buyers and sellers
- Arrange meetings
- Provide alibis
- Launder money
Info Broker Services:
- Corporate secrets
- Personal backgrounds
- Security codes
- Safe routes
- Blackmail material
Street Doc Services:
- Install cyberware
- Trauma surgery
- Remove tracking
- Plastic surgery
- Illegal treatments