🎲 GM Quick Reference
Essential tables for running sci-fi sessions. When you need a spacer name, ship designation, or complication on the spot - roll or choose instantly.
👤 Spacer Names (d100)
Names for traders, station residents, corporate personnel, and spacers
1-25
- Kira Tanaka
- Marcus Chen
- Zara Okoye
- Viktor Sokolov
- Amara Singh
- Jin Park
- Isabella Rossi
- Ahmed Hassan
- Nova Reeves
- Dmitri Volkov
- Yuki Sato
- Rafael Silva
- Aria Nguyen
- Lars Bjornsson
- Priya Patel
- Cassius Drake
- Mei Lin
- Jamal Washington
- Freya Anders
- Takeshi Yamamoto
- Natalia Kozlov
- Diego Mendoza
- Sienna Cross
- Mikhail Petrov
- Kenji Nakamura
26-50
- Lyra Stone
- Anton Volkov
- Zuri Adeyemi
- Soren Larsen
- Indira Kapoor
- Phoenix Atwood
- Hikari Suzuki
- Omar Farouk
- Valentina Cortez
- Erik Thorsen
- Asha Desai
- Leon Graves
- Sakura Mori
- Ibrahim al-Rashid
- Carmen Ortiz
- Magnus Eriksson
- Lana Reznikov
- Jax Holloway
- Yara Nazari
- Andrei Sokolov
- Celeste Moreau
- Riku Tanaka
- Nadia Volkov
- Axel Hoffman
- Talia Reeves
51-75
- Hiroshi Watanabe
- Mara Santos
- Klaus Weber
- Layla Mahmoud
- Alexei Romanov
- Nova Sterling
- Kaito Hayashi
- Elena Volkov
- Mateo Rodriguez
- Sage Winters
- Yuri Lebedev
- Anika Jansen
- Ryker Stone
- Yasmin Khalil
- Nikolai Petrov
- Iris Chen
- Gabriel Torres
- Skye Morrison
- Dimitri Volkov
- Luna Park
- Felix Brenner
- Zara Malik
- Ivan Sokolov
- Atlas Cross
- Haruki Ishikawa
76-100
- Nia Williams
- Gregor Volkov
- Aurora Santos
- Maksim Ivanov
- Kendra Blake
- Akira Tanaka
- Stella Moreno
- Sergei Volkov
- Ember Reeves
- Jin-ho Kim
- Mila Kozlov
- Orion Drake
- Hana Sato
- Tariq Hassan
- Echo Sterling
- Vasily Romanov
- Mika Yamamoto
- Jace Holloway
- Zahra Nazari
- Pavel Sokolov
- Cora Winters
- Kai Chen
- Vera Volkov
- Cruz Mendoza
- Astrid Larsen
🗣️ Spaceport Rumors (d20)
What travelers overhear in station bars, trade halls, and docking bays
| d20 | Rumor |
|---|---|
| 1 | "Frontier station Echo-7 went dark three cycles ago. Last transmission was screaming. Company says it was a reactor malfunction." |
| 2 | "Hauler captain swears he saw something in deep space between Proxima and Barnard's Star. Something big. Company erased his flight logs." |
| 3 | "New synthetic workers on Delta Station don't sleep. Don't eat. Started writing the same equation on every surface when no one's watching." |
| 4 | "Outer rim colonies reporting strange signals. Always at 0300 station time. Always the same 47-second loop. No one can translate it." |
| 5 | "Corporate auditor showed up unannounced at Minerva Station. Entire administration vanished overnight. She's still there. Running things." |
| 6 | "Independent miners found something in the asteroid belt. Sold it to a collector. Now the buyer and seller are both missing. The artifact isn't." |
| 7 | "Jump gate malfunction sent a ship backward in time three hours. Crew met themselves. Both versions are insisting they're the originals." |
| 8 | "Terraforming team on Kepler-442 quit en masse. Won't say why. Contract violation penalties bankrupted them all. None of them care." |
| 9 | "Black market tech dealer selling 'genuine alien artifacts.' Claims they're from the Ancients. Some of them actually work. That's the problem." |
| 10 | "Military corvette made an emergency stop here. Crew on medical leave. None of them will talk. All of them started growing their hair long to cover their necks." |
| 11 | "Quantum communicator picked up a transmission from Sol system. Dated 200 years in the future. Message just says 'Don't come home.'" |
| 12 | "Pirates operating near the Veil Nebula. But they only hit corp ships. Only take medical supplies. Leave money and valuables behind." |
| 13 | "Research vessel returned from Kuiper Belt. Every crew member speaks only in prime numbers now. Corporate quarantined them. Still paying their salaries though." |
| 14 | "Station AI has been 'upgrading' itself. Maintenance says it's installed hardware they didn't authorize. Station director says ignore it." |
| 15 | "Colony ship launched to Tau Ceti. Arrived 87 years early. Entire crew aged normally but calendar says impossible. They all remember the journey taking 87 years." |
| 16 | "Salvage crew found a derelict. No damage, full supplies, crew just gone. Ship's logs show normal operations until they stop mid-sentence." |
| 17 | "Someone's been editing the star charts. Small changes. Stars that shouldn't be there. Stations at coordinates that show empty space. Always at jump points." |
| 18 | "Medical bay treating a patient who claims to be from a colony that doesn't exist. Records show no such settlement. She has ID, photos, memories. All fabricated somehow." |
| 19 | "Corporate merger announced. Shareholders from both companies disappeared right after. New CEO is someone no one's ever heard of. Stock prices doubled." |
| 20 | "There's a ship in the restricted docking bay. Been there for months. Company says it's classified. But at night you can hear singing from inside. Beautiful singing." |
🔍 Tech Salvage & Loot (d20)
Items found in derelicts, on bodies, or during searches
| d20 | Item Found |
|---|---|
| 1 | Data chip labeled "Project Lazarus - Eyes Only". Encrypted. Last access date is three weeks from now. |
| 2 | Prototype multi-tool with corporate logo filed off. Works perfectly. Repairs itself. Has one function that's locked with biometric no longer available. |
| 3 | Personal effects: photos, letters, wedding ring. DNA scan shows they belonged to someone who died 10 years ago. Items are only weeks old. |
| 4 | Damaged cybernetic implant. Military-grade. Removed recently - still has tissue attached. Serial number traces to active-duty soldier currently on deployment. |
| 5 | Unregistered credit chip. 50,000 credits. Transaction history shows single deposit from account that doesn't exist. Funds are clean. Too clean. |
| 6 | Alien artifact (or very good fake). Museum-quality. Authenticates as 2 million years old. Also authenticates as manufactured last Tuesday. |
| 7 | Encrypted message cylinder. Old-style physical security. Opening it triggers quantum transmission to unknown location. Can only be opened once. |
| 8 | Medical scanner showing strange readings. Detects six life signs in empty room. Points to specific coordinates. Readings suggest "human but wrong." |
| 9 | Ship component that shouldn't exist. Would improve jump drive efficiency by 200%. Violates three laws of physics. Probably works anyway. |
| 10 | Personal AI assistant. Owner deceased. AI insists owner is still alive, just "between bodies right now." Knows things it shouldn't. Very helpful. |
| 11 | Vial of nano-medical gel. Label in language that's almost but not quite Standard. Heals injuries instantly. Side effects unknown. Glows faintly. |
| 12 | Black box flight recorder. From ship reported destroyed with all hands. Recording shows crew alive after destruction. Still recording. Updated yesterday. |
| 13 | Corporate access badge. Clearance level that doesn't officially exist. Grants access everywhere. Security systems don't log its use. Someone's watching though. |
| 14 | Quantum-locked container. Can only be opened at specific coordinates in space-time. Next opening window is in three days. Contents unknown. Heavy. |
| 15 | Experimental weapon. Prototype. Works on principle physics says is impossible. Test fired once. Test range no longer exists. Neither do researchers. |
| 16 | Ancient star chart showing jump points that don't exist. Except three that do, discovered last year. Chart is 500 years old. Shows 47 more. |
| 17 | Biological sample in stasis. Label: "Original human DNA - pre-modification." Dating suggests sample is from 300 years in the future. |
| 18 | Backup drive containing AI personality. Corporate property. Illegal to possess. AI is terrified of being returned. Offers valuable information for protection. |
| 19 | Synaptic recorder containing someone's last memories. Playback shows their death - murdered. Murderer's face is clearly visible. They're a very important person. |
| 20 | Xenotech device of unknown function. Activates near humans. Displays probability percentages above their heads. One person shows "0.00%". You don't know what it's measuring. |
🎭 NPC Personality Quirks (d20)
Quick traits for spacers, traders, and station personnel
| d20 | Personality Quirk |
|---|---|
| 1 | Spacer through and through. Uncomfortable with gravity. Constantly floating objects in low-g out of habit. Moves like gravity is optional. |
| 2 | Augmented to the point of post-humanity. More synthetic than organic. Refers to baseline humans as "legacy hardware." Not unkindly. |
| 3 | Paranoid about surveillance. Writes nothing down. Uses verbal code. Changes communication devices weekly. Probably justified given what they've seen. |
| 4 | Corporate through and through. Every decision through cost-benefit analysis. Refers to morality as "inefficient resource allocation." Dead serious. |
| 5 | Frontier colonist. Finds stations claustrophobic. Needs to see sky (even simulated). Talks about "real dirt" and "actual weather" constantly. |
| 6 | Jump-sick. FTL travel affects them badly. Sees things between jumps. "The spaces between spaces." Might be hallucinations. Might not be. |
| 7 | Military veteran. Can't break formation habits. Uses rank terminology for everyone. Tactical assessment of every room. Sleeps in shifts. |
| 8 | Synthetic rights activist. Treats AIs as people. Gets angry when others don't. Has strong opinions about "digital slavery." Making people uncomfortable. |
| 9 | Old-timer. Remembers "before the wars." Constantly comparing everything to "how it used to be." Usually right about the decline. |
| 10 | Religious in ways that make people uneasy. Worships the stars themselves. Prays to void. Says space "talks back if you listen." Disturbingly calm. |
| 11 | Collector of alien artifacts. Real or fake, doesn't matter. Has theory about "precursors." Probably crackpot. Probably. Some artifacts actually work though. |
| 12 | Compulsive gambler. Will bet on anything. Odds calculation in their head constantly. In debt to dangerous people. Still betting though. |
| 13 | Xeno-biologist obsessed with alien life. Sees first contact potential everywhere. Over-excited about bacterial samples. Concerning lack of caution. |
| 14 | Hacker reputation. Constantly interfacing with systems. Sees digital world as more real than physical. Social skills degraded from too much VR. |
| 15 | Merchant class. Everything has a price. Everyone has a need. Constantly networking. Knows everyone's business. Very useful or very dangerous. |
| 16 | Medical professional burned out from frontier work. Dark humor. Desensitized to suffering. Will still help but don't expect bedside manner. |
| 17 | Conspiracy theorist who's actually right about most of it. Makes them sound crazier. No one believes them. They have proof though. |
| 18 | AI in human-form synthetic body. Trying very hard to pass as human. Almost succeeds. Uncanny valley effect. Helpful but unsettling. |
| 19 | Salvager. Sees everything as potential scrap value. Calculates worth mid-conversation. Uncomfortable ethics about "abandoned" equipment. Technically legal though. |
| 20 | Multiple tour veteran of "the war no one talks about." Won't say which war. Gets thousand-yard stare randomly. Knows classified things. Shouldn't still be alive. |
⚠️ Space Complications (d12)
When things are going too smoothly, roll for obstacles
| d12 | Complication |
|---|---|
| 1 | System Malfunction: Critical ship system fails. Life support, navigation, or jump drive. Can be repaired but takes time you don't have. |
| 2 | Corporate Audit: Random inspection by authorities. Extremely thorough. Any contraband will be found. Refusal means instant suspicion. |
| 3 | Quarantine Lock: Station/ship placed under quarantine. Medical emergency, real or fabricated. No one in or out. Situation deteriorating. |
| 4 | Pirates Inbound: Radar shows ships on intercept course. Too fast to outrun. Too many to fight. Demands incoming. Options limited. |
| 5 | Jump Point Instability: FTL jump point showing dangerous fluctuations. Use it and risk getting lost in space-time. Wait and risk pursuers catching up. |
| 6 | Debt Called In: Someone you owe finds you. Payment demanded immediately. Can't pay. They're very creative about alternative arrangements. |
| 7 | Cargo Issues: Your cargo is illegal, damaged, or has developed sentience. Client won't accept it. Can't unload it. It's becoming a problem. |
| 8 | Witness: You witnessed something you shouldn't have. They know you saw. They're making sure you understand the importance of discretion. Permanent discretion. |
| 9 | Asteroid Field: Course takes you through debris field. Can't go around - no time/fuel. Navigation required. Damage likely. Alternative is worse. |
| 10 | Beacon Failure: Transponder offline. No one knows who you are. Stations treating you as hostile. Every ship is a potential threat. Repairs expensive. |
| 11 | Stowaway: Someone's hiding on your ship. Might be refugee, might be spy, might be worse. Found them too late. Already know too much. |
| 12 | Distress Signal: Picking up SOS. Regulations say must respond. Also picking up weapons signatures and life signs that don't add up. Probably trap. Might be real. |