Investigation Scenario Generator

Use these d100 tables to generate the core elements of a horror investigation. Roll on each table to create a unique mystery scenario, then flesh out the details based on your campaign setting and themes.

💡 Tip: Don't feel bound by the results - use them as inspiration and modify to fit your story. The best scenarios blend multiple elements from different tables.

🔍 The Incident (d100)

What draws the investigators into the case?

d100 Initial Incident
01-10Series of missing persons, all connected
11-20Brutal murder with impossible circumstances
21-30Friend or relative calls for help, then vanishes
31-40Strange occurrence at specific location
41-50Investigator receives cryptic warning or threat
51-60Discovery of ancient artifact or document
61-70Seemingly unrelated deaths follow same pattern
71-80Witness to supernatural event seeks help
81-90Hired to investigate by mysterious benefactor
91-00Stumble upon conspiracy by accident

👥 The Victims (d100)

Who is affected or targeted?

d100 Victims/Targets
01-10Local teenagers or young adults
11-20Members of specific profession or organization
21-30Residents of particular neighborhood
31-40People with specific bloodline or ancestry
41-50Those who witnessed something they shouldn't have
51-60Random victims with no apparent connection
61-70Family members across generations
71-80People involved in past event or tragedy
81-90Those who possess something valuable/dangerous
91-00Investigators themselves are the true targets

📍 The Location (d100)

Where does the mystery center?

d100 Central Location
01-05Abandoned asylum or hospital
06-10Old mansion or estate
11-15University or research facility
16-20Small isolated town
21-25Historic hotel or inn
26-30Ancient burial ground or cemetery
31-35Derelict industrial site
36-40Museum or gallery
41-45Theater or performance hall
46-50Church or monastery
51-55Library or archive
56-60Underground tunnels or catacombs
61-65Lighthouse or coastal installation
66-70Private club or society
71-75Forest or wilderness area
76-80Boarding school or orphanage
81-85Sanitarium or rest home
86-90Corporate headquarters
91-95Archaeological dig site
96-00The investigators' own city/neighborhood

😈 The Culprit (d100)

Who or what is responsible?

d100 Culprit/Antagonist
01-05Organized cult serving dark entity
06-10Single mad sorcerer or cultist
11-15Vengeful spirit or ghost
16-20Mythos creature (Deep One, Ghoul, etc.)
21-25Possessed individual(s)
26-30Secret society with hidden agenda
31-35Experiment gone wrong
36-40Cursed artifact or location
41-45Ancient evil awakening
46-50Dimensional intrusion
51-55Serial killer with occult knowledge
56-60Corporate conspiracy covering up truth
61-65Government or military project
66-70Descendant continuing ancestor's work
71-75Rival investigator gone too far
76-80Shapeshifter or doppelganger
81-85Undead creature (vampire, zombie, etc.)
86-90Alien intelligence
91-95Someone investigators trust
96-00No single culprit - cosmic indifference

💀 The Motive (d100)

Why is this happening?

d100 Motive/Purpose
01-10Summoning or awakening great power
11-20Revenge for past wrong
21-30Achieving immortality
31-40Opening gateway to another realm
41-50Gaining forbidden knowledge
51-60Fulfilling ancient prophecy
61-70Breaking or enacting curse
71-80Survival - feeding or sustaining entity
81-90Power and control over others
91-00No comprehensible motive - alien logic

🔄 The Twist (d20)

Optional: Add a complication or twist to the investigation:

d20 Twist
1One investigator is unknowingly connected to the mystery
2The authorities are complicit or corrupted
3Victims were willing participants initially
4Multiple groups working at cross-purposes
5The location itself is alive or sentient
6Time is not linear here
7Culprit is trying to stop something worse
8Investigation is part of larger plan
9True danger hasn't revealed itself yet
10Can't be stopped, only delayed or escaped
11Everything that's happened already occurred before
12Victim and culprit are same person
13Investigation itself causes the danger
14Evidence points to impossible conclusion
15Everyone involved is already dead
16Investigators are unwitting pawns
17Truth would cause more harm than mystery
18Solving it dooms investigators
19No solution exists - only choices
20Reality itself is the real problem

📝 Example Investigation

Rolls: Incident (45), Victims (73), Location (11), Culprit (06), Motive (24), Twist (4)

The Whitmore University Disappearances

The Incident: An investigator receives cryptic warnings about "the awakening at Whitmore."

The Victims: Faculty and students who were involved in a controversial archaeological dig 10 years ago.

The Location: Whitmore University, particularly the anthropology department and museum basement.

The Culprit: A single mad professor who has discovered forbidden knowledge.

The Motive: Achieving immortality through an ancient ritual.

The Twist: Multiple groups are working at cross-purposes - the professor, a protective cult trying to stop him, and university administration covering everything up.

💡 Using This Generator

Building Your Mystery

  • Roll on each table to get core elements
  • Combine results into coherent narrative
  • Add your own details and NPCs
  • Create 3+ clues per major conclusion
  • Plan for multiple investigation paths

Customization Tips

  • Reroll results that don't fit your setting
  • Combine multiple victims or culprits
  • Add red herrings and false leads
  • Scale difficulty to investigator experience
  • Link to ongoing campaign threads