Horror Downtime Activities
Between investigations, characters need time to recover, research, and prepare. These downtime activities help investigators regain sanity, gather information, and build resources for future horrors.
💚 Mental Recovery & Therapy
Rest & Normalcy
Time Required: 1 month minimum
Effect: Regain 1d3 SAN
Requirements: No supernatural encounters, normal routine
- Must avoid horror and investigation
- Maintain regular job and relationships
- Cannot exceed starting/maximum SAN
- Keeper may require roleplay of normal life
Psychoanalysis
Time Required: 1 day per session
Effect: 1d3 SAN per successful session
Cost: $50-100 per session (1920s) / $150-300 (modern)
- Requires trained psychiatrist
- One session per day maximum
- Therapist makes skill roll
- May help with specific phobias/manias
Institutionalization
Time Required: 1d6 months
Effect: Recover from indefinite insanity
Cost: Significant expenses, loss of freedom
- For severe mental breaks only
- Character out of play during treatment
- May regain enough SAN to function
- Some conditions may be permanent
Self-Care
Time Required: 1 week
Effect: Reduce stress, improve mental state
Cost: Variable
- Meditation, hobbies, relaxation
- No direct SAN recovery
- Mechanical bonuses to resist future loss
- Roleplay opportunity
📚 Occult Research & Study
Library Research
Time Required: 1 week per topic
Effect: Gain knowledge or clues
Cost: Access to library/archive
- Research specific topics or entities
- May require Library Use or Research skill
- Can discover new leads or connections
- Rare books may require special access
Tome Study
Time Required: Varies by book (weeks to months)
Effect: Gain Mythos knowledge, lose SAN
Cost: Sanity points
- Study forbidden texts like Necronomicon
- Increase Cthulhu Mythos skill
- Permanent SAN maximum reduction
- May learn spells or rituals
Academic Consultation
Time Required: 1-3 days
Effect: Expert knowledge on specific topic
Cost: Social capital, potential favors
- Consult professors, specialists
- Faster than independent research
- May create ongoing NPC relationships
- Expert may become involved in mystery
Fieldwork
Time Required: 1-4 weeks
Effect: Gather physical evidence or samples
Cost: Travel expenses, equipment
- Visit related sites personally
- Collect artifacts or specimens
- Interview witnesses in person
- May trigger new investigation
🎯 Preparation & Skill Training
Skill Training
Time Required: 1-6 months
Effect: Improve specific skills
Cost: Tuition, time investment
- Formal classes or private tutoring
- Combat training, languages, etc.
- System-specific skill improvement rules
- Roleplay learning experiences
Acquiring Resources
Time Required: Variable
Effect: Obtain equipment, contacts, or information
Cost: Money, favors, or reputation
- Build network of informants
- Purchase specialized equipment
- Establish safe houses
- Stockpile supplies for emergencies
Ritual Learning
Time Required: 1-4 weeks per spell
Effect: Learn occult rituals
Cost: SAN, magical materials
- Study from grimoires or mentors
- Each ritual costs SAN to learn
- Dangerous but potentially necessary
- May attract unwanted attention
Investigation Prep
Time Required: 1-2 weeks
Effect: Better prepared for next case
Cost: Time and resources
- Background research on next location
- Gather appropriate equipment
- Establish contacts in target area
- Create cover stories or alibis
👔 Career & Social Activities
Maintaining Employment
Time Required: Ongoing
Effect: Steady income, social cover
Cost: Time away from investigation
- Balance investigation with normal job
- Profession may provide resources
- Risk losing position if too absent
- Can use job as investigation cover
Networking
Time Required: Ongoing
Effect: Build contacts and allies
Cost: Social time, potential obligations
- Attend social events, clubs, societies
- Cultivate useful relationships
- Information sources for future cases
- May provide alibis or assistance
Family & Relationships
Time Required: Regular attention
Effect: Maintain important relationships
Cost: Emotional energy, time
- Protect loved ones from knowledge of horrors
- Maintain facade of normalcy
- Source of strength and motivation
- Potential vulnerability if threatened
Legal Affairs
Time Required: Variable
Effect: Resolve legal complications
Cost: Legal fees, time
- Deal with consequences of investigations
- Establish legal protections
- Create trusts or contingency plans
- Handle arrests or charges
💡 Using Downtime in Your Campaign
For Keepers/GMs
- Allow time between scenarios for recovery
- Use downtime to develop character relationships
- Let investigators research and prepare
- Introduce complications through downtime events
- Balance game time with player engagement
For Players
- Plan downtime activities between sessions
- Recovery is essential - don't skip it
- Use time to develop character backstory
- Build resources for future investigations
- Maintain balance between horror and normalcy